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through the dif cult task they were facing. On the other hand, young adults needed to develop a sense of belonging to an exhibition making group, which is why the game was used to give the  nal connective touch towards evolvement of that 'we' feeling.
8. Objectives
Pre-Lab. activity 'Museum Speed Dating Game' was a tool to reach a long list of objectives, with  ve main ones:
— implementation of all three EMEE’s COP’s (Changes of Perspective)
in an innovative way with a pinch of adrenalin;
— cooperation of museums and cooperation of museums with the public;
— set the atmosphere among both participant groups – the young and
museum professionals;
— selection of multi-layered, transnational objects by the choice of the
young;
— reassuring the participative element with a large impact.
9. Activities
EMEE 'Museum Speed Dating Game' differed slightly from the original Speed Dating Game, where people attend without any special prepara- tions and training. The only necessary thing there is the space and good
Museum Speed Dating Game as a tool and a goal. May, 2015, Photo: © National Museum of Contemporary History, Slovenia
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CHAPTER 3: USEFUL TIPS - BEST PRATICE IN MUSEUMS
CHAPTER 5 CHAPTER 4 CHAPTER 3 CHAPTER 2 CHAPTER 1


































































































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