Page 184 - EuroVision – Museums Exhibiting Europe (EMEE). The E-book
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around to join other Lab.s. On the whole, there were three different elements of the Lab.s that toured the participating countries during the Lab. activities:
— The exhibition that showed the results of the Young
Scenographers Contest was designed to function as a touring exhibition, which made it possible for it to be shown by different museum partners during their Lab. activities. Even some of those EMEE part- ners that were not museums succeeded in show- ing this exhibition during their Lab. activities.
All in all, the conceptual designs and three- dimensional models created by of the young sce- nographers on the topic One Object – Many Vi- sions – EuroVisions travelled to ten destinations in seven European countries and covered a distance of 7,480 kilometers.
— The crucial element and common denominator of the EuroVision Lab.s were museum objects that were interpreted from a multi-layered and transre- gional angle in accordance with the EMEE project’s ideas of how to re-interpret objects (Toolkit 1). The statements given by the museum curators from the participating countries on their reasons for re-
interpreting a previously regionally perceived object now from a transregional and European angle were compiled in a photo exhibition that showed the por- traits of the curators with ‘their’ chosen object.This exhibition travelled to many Lab. locations.
The goal of this presentation was to encourage a discussion among the audience in the different countries about the intended re-interpretation of the objects and to examine the various notions of the chosen objects from a comparative perspective.
— Closely linked to this element was the third ele- ment, which travelled to all three EMEE museum partners: The Eurobarometer was an interactive game that invited visitors to take part in what can best be described as a vote on which Exemplary COP-unit they considered to be the most impres- sive in terms of a perspective that changed from a regional or national to a transregional and European view. The game was designed to ‘activate’ the au- dience and to prompt them to re ect on their own point of view and, at the same time, to encourage them to  nd out more about the object in question and its manifold perspectives and meanings.
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